Here is just a short introduction into the handling of the clients. This is done
using JavaFibs as an example. 3DFibs is quite similar in its features. The mobile
clients have less features are therefore more straightforward to operate.
For detailed instructions please see the manuals of your choice of clients.
Before you can play a game of backgammon you need to find an opponent. To find
an opponent you need information about who is online, who is ready to play, who
matches your playing skill, and much more. The players list serves exactly that
purpose and is your center of information in between backgammon matches, besides ...
Shout and chat
Communication with other players is important, too, in the time between matches.
Communication is possible in several ways:
- shout something, which everyone will hear,
- or chat with an individual player.
There are other ways of communication, too, when you play matches or watch a match played
by others. But that is advanced stuff.
You have found another user that you want to play a match of backgammon with. Your
client will give you some kind of context menu at your right click. There are also symbols
in a tool bar to let you invite others. And of course you may receive an invitation by
another player, yourself.
In international backgammon, there are mainly two ways to play:
- Matches of up to <n> points
In a Moneygame you play several games in sequence and you count the points you gained so far.
You'll play a moneygame by chosing matchlength unlimited.
In an n-point match you agree on a number of points to reach, then you play as many games as
neccessary, so that the winner reaches or surpasses that limit.
You have invited another player, you have accepted an invitation, and now you are playing a
game of backgammon. A board will become active, and you'll be enrolled in sequences of roll the dice,
and move the checkers.
In general your client will allow you to configure whether to play clockwise or counterclockwise. In either
case you'll be playing to a home on the lower side. It is like you look down on a board in face to face play.
When it is your turn and you may double, you'll have to decide whether to double or roll the dice. Usually it
is a double click on the cube to double, or a click on the symbol of unrolled dice to roll.
You'll accept a double by double clicking the cube. To resign you'll double click the resign symbol.
To move the checkers you'll left click a checker to move the high pips (dice) and a right click to move the
low pips. The client may have a configuration to show the landing point of the checker in advance.
Throughout the game you may resign by clicking a white flag icon in the toolbar. You'll have to add information
about whether you want to resign normal (1 point), gammon (2 points), or backgammon (3 points). Accept or
reject a resign by double clicking the appropriate symbol.